Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 296 days ago
5 / 5 / 16
K / D / A
50%
Kill participation
858.2
Damage / min
11,676g
440.1 gold / min
20
5 placed · 3 cleared
197
7.4 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBIXO DA UFABC#br1
Volibear · Top
5 / 5 / 11
38.1% KP
25,468
21.8% share
10,916g
177 CS · 6.7/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
11 / 3 / 16
64.3% KP
25,346
21.7% share
13,530g
165 CS · 6.2/m
Kina#00021
Ahri · Mid
5 / 5 / 16
50% KP
22,771
19.5% share
11,676g
197 CS · 7.4/m
Marvin#VVV
Kalista · ADC
18 / 6 / 8
61.9% KP
31,668
27.1% share
16,794g
208 CS · 7.8/m
Kojima#ゲツヨウビ
Rell · Support
3 / 8 / 29
76.2% KP
11,441
9.8% share
9,774g
15 CS · 0.6/m
Red side
Defeatcoconut#raiz
Mordekaiser · Top
6 / 7 / 2
29.6% KP
20,793
23.3% share
10,618g
183 CS · 6.9/m
xiao shengli#rsn
Master Yi · Jungle
5 / 6 / 3
29.6% KP
10,984
12.3% share
9,598g
158 CS · 6/m
bnf#aural
Irelia · Mid
6 / 10 / 5
40.7% KP
19,326
21.6% share
12,679g
186 CS · 7/m
Dajar the Legend#GOAT
Miss Fortune · ADC
7 / 11 / 6
48.1% KP
23,275
26% share
11,601g
163 CS · 6.1/m
zacao#RANK1
Sona · Support
3 / 8 / 16
70.4% KP
15,029
16.8% share
8,920g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
