Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 296 days ago
9 / 3 / 8
K / D / A
63%
Kill participation
849.1
Damage / min
14,294g
506.6 gold / min
19
7 placed · 3 cleared
232
8.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHannibal#Thais
Varus · Top
6 / 4 / 7
48.1% KP
16,379
20.2% share
12,694g
194 CS · 6.9/m
Levizin#CBLOL
Zaahen · Jungle
5 / 4 / 13
66.7% KP
15,154
18.7% share
11,903g
201 CS · 7.1/m
Kina#00021
Jayce · Mid
9 / 3 / 8
63% KP
23,958
29.6% share
14,294g
232 CS · 8.2/m
zurc#karth
Karthus · ADC
6 / 4 / 6
44.4% KP
18,679
23% share
12,851g
251 CS · 8.9/m
Marivaldo#BR1
Maokai · Support
1 / 2 / 18
70.4% KP
6,893
8.5% share
8,274g
27 CS · 1/m
Red side
Defeatgol bolinha 2002#2004
Malphite · Top
3 / 7 / 4
41.2% KP
15,362
16.9% share
10,064g
159 CS · 5.6/m
VSócio#Sócio
Master Yi · Jungle
7 / 10 / 2
52.9% KP
23,181
25.4% share
12,067g
169 CS · 6/m
Resek1#青いバラ
Ahri · Mid
2 / 3 / 5
41.2% KP
18,802
20.6% share
10,709g
227 CS · 8/m
ariziinho#Hwei
Hwei · ADC
3 / 2 / 3
35.3% KP
22,515
24.7% share
11,532g
249 CS · 8.8/m
b b#sao
Karma · Support
2 / 5 / 6
47.1% KP
11,308
12.4% share
7,374g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
