Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 290 days ago
13 / 1 / 12
K / D / A
65.8%
Kill participation
1,917.5
Damage / min
13,583g
621.6 gold / min
13
7 placed · 1 cleared
200
9.2 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPRIME INEFAVEL#AURA
Aatrox · Top
4 / 3 / 6
26.3% KP
17,758
16.2% share
9,816g
183 CS · 8.4/m
peace#20安
Vi · Jungle
12 / 2 / 10
57.9% KP
18,279
16.7% share
10,508g
127 CS · 5.8/m
Kina#00021
Viktor · Mid
13 / 1 / 12
65.8% KP
41,898
38.3% share
13,583g
200 CS · 9.2/m
Matheco#SOLO
Karthus · ADC
7 / 7 / 8
39.5% KP
22,979
21% share
9,653g
165 CS · 7.6/m
wasteland#3333
Alistar · Support
2 / 5 / 23
65.8% KP
8,534
7.8% share
7,097g
15 CS · 0.7/m
Red side
DefeatYT Makeslol#MEC
K'Sante · Top
5 / 5 / 0
27.8% KP
17,236
19.7% share
9,227g
177 CS · 8.1/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
8 / 6 / 5
72.2% KP
24,383
27.9% share
9,778g
155 CS · 7.1/m
CBrayanB#BR2
Sylas · Mid
1 / 9 / 4
27.8% KP
18,999
21.7% share
6,441g
130 CS · 5.9/m
Brance#Branc
Kalista · ADC
4 / 9 / 4
44.4% KP
19,809
22.7% share
8,246g
166 CS · 7.6/m
brutal desires#sleep
Renata Glasc · Support
0 / 10 / 10
55.6% KP
6,980
8% share
5,412g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
