Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 185 days ago
9 / 5 / 2
K / D / A
42.3%
Kill participation
1,361.4
Damage / min
15,488g
501 gold / min
28
10 placed · 5 cleared
295
9.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeladeiraTsunami#2004
Sion · Top
3 / 10 / 4
26.9% KP
18,886
15.2% share
11,896g
218 CS · 7.1/m
FELICIDADIH#FELIZ
Nilah · Jungle
6 / 13 / 4
38.5% KP
16,303
13.1% share
13,383g
155 CS · 5/m
Kina#00021
Vladimir · Mid
9 / 5 / 2
42.3% KP
42,089
33.8% share
15,488g
295 CS · 9.5/m
Drift King#Art
Ezreal · ADC
7 / 12 / 6
50% KP
34,726
27.9% share
13,622g
206 CS · 6.7/m
Know Your Enemy#rage
Nami · Support
1 / 10 / 10
42.3% KP
12,467
10% share
8,498g
19 CS · 0.6/m
Red side
VictoryPontoDoiss#br1
Gnar · Top
10 / 3 / 18
56% KP
52,728
29.3% share
16,695g
263 CS · 8.5/m
Infant#0 ego
Graves · Jungle
12 / 5 / 7
38% KP
34,614
19.3% share
18,291g
293 CS · 9.5/m
Kimtomo#br1
Anivia · Mid
5 / 4 / 15
40% KP
25,755
14.3% share
13,396g
214 CS · 6.9/m
Killua y#caos
Ashe · ADC
10 / 5 / 16
52% KP
33,779
18.8% share
15,701g
230 CS · 7.4/m
Dinner Party#Niall
LeBlanc · Support
13 / 10 / 15
56% KP
32,788
18.2% share
12,989g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
