Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 181 days ago
7 / 3 / 12
K / D / A
52.8%
Kill participation
889.3
Damage / min
14,294g
531.4 gold / min
19
5 placed · 2 cleared
237
8.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeateu sou sozinhao#valid
Riven · Top
1 / 9 / 1
14.3% KP
10,250
12.2% share
9,646g
200 CS · 7.4/m
HOMI DAS CAVERNA#BR1
Master Yi · Jungle
1 / 5 / 2
21.4% KP
13,967
16.6% share
9,753g
186 CS · 6.9/m
Unlucky#darko
Hwei · Mid
4 / 5 / 4
57.1% KP
29,245
34.8% share
11,866g
238 CS · 8.8/m
XO My Cyberlove#lotus
Cassiopeia · ADC
7 / 8 / 4
78.6% KP
22,667
26.9% share
11,770g
191 CS · 7.1/m
Silence#CN1
Rell · Support
1 / 9 / 8
64.3% KP
7,995
9.5% share
7,774g
30 CS · 1.1/m
Red side
VictoryKina#00021
Renekton · Top
7 / 3 / 12
52.8% KP
23,921
26% share
14,294g
237 CS · 8.8/m
Tyde#Cn2
Xin Zhao · Jungle
9 / 2 / 10
52.8% KP
17,837
19.4% share
13,574g
210 CS · 7.8/m
MarcolaMind#000
Gragas · Mid
5 / 2 / 6
30.6% KP
14,302
15.5% share
12,584g
233 CS · 8.7/m
Laceration#BR001
Ashe · ADC
6 / 5 / 8
38.9% KP
19,869
21.6% share
13,158g
211 CS · 7.8/m
BALENCIAGAAAAAAA#aqua
Anivia · Support
9 / 2 / 10
52.8% KP
16,219
17.6% share
10,776g
54 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
