Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 179 days ago
6 / 5 / 11
K / D / A
65.4%
Kill participation
1,289.7
Damage / min
14,369g
443.3 gold / min
28
13 placed · 3 cleared
261
8.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLORDE DAS MANGAS#MID
Gnar · Top
8 / 8 / 5
50% KP
43,091
28.2% share
13,047g
242 CS · 7.5/m
Eckne#BR123
Shyvana · Jungle
5 / 12 / 4
34.6% KP
26,066
17.1% share
11,944g
186 CS · 5.7/m
Kina#00021
Viktor · Mid
6 / 5 / 11
65.4% KP
41,807
27.4% share
14,369g
261 CS · 8.1/m
Soul#KRADC
Corki · ADC
6 / 9 / 1
26.9% KP
29,675
19.4% share
14,939g
260 CS · 8/m
Nevale#BR1
Nami · Support
1 / 5 / 19
76.9% KP
11,959
7.8% share
9,069g
25 CS · 0.8/m
Red side
VictoryIsshin#BR7
Irelia · Top
4 / 7 / 3
17.9% KP
20,823
14.8% share
14,239g
276 CS · 8.5/m
comunivia#gozi
Udyr · Jungle
14 / 4 / 13
69.2% KP
40,777
29% share
18,464g
271 CS · 8.4/m
Laceration#BR001
Zed · Mid
15 / 7 / 7
56.4% KP
44,491
31.6% share
16,772g
205 CS · 6.3/m
clairo#awsd
Jhin · ADC
4 / 5 / 8
30.8% KP
22,564
16% share
14,104g
243 CS · 7.5/m
weariness#br1
Karma · Support
2 / 3 / 20
56.4% KP
12,167
8.6% share
10,559g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
