Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 179 days ago
9 / 3 / 7
K / D / A
43.2%
Kill participation
1,069.9
Damage / min
13,164g
499.9 gold / min
17
10 placed · 2 cleared
235
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlubenweiniubi#br1
Garen · Top
4 / 7 / 4
34.8% KP
14,778
16.8% share
10,189g
177 CS · 6.7/m
Laceration#BR001
Fiddlesticks · Jungle
2 / 6 / 5
30.4% KP
14,558
16.5% share
8,424g
144 CS · 5.5/m
bad todoxy#zzzzz
Yasuo · Mid
6 / 7 / 5
47.8% KP
20,779
23.6% share
11,721g
203 CS · 7.7/m
Heavenly#Sthe
Kai'Sa · ADC
8 / 10 / 3
47.8% KP
19,241
21.8% share
11,876g
177 CS · 6.7/m
Dale Cooper#café
Senna · Support
3 / 7 / 12
65.2% KP
18,717
21.3% share
10,041g
22 CS · 0.8/m
Red side
VictoryArromba Femboy#Chefe
Illaoi · Top
5 / 3 / 1
16.2% KP
20,187
18.9% share
13,248g
253 CS · 9.6/m
LUKINHA 7#kazak
Graves · Jungle
12 / 5 / 8
54.1% KP
27,435
25.7% share
15,411g
232 CS · 8.8/m
Kina#00021
Vladimir · Mid
9 / 3 / 7
43.2% KP
28,175
26.4% share
13,164g
235 CS · 8.9/m
profesor tomnam#BR2
Corki · ADC
5 / 7 / 9
37.8% KP
19,228
18% share
13,946g
192 CS · 7.3/m
Viico7#br1
Pyke · Support
6 / 5 / 11
45.9% KP
11,715
11% share
9,662g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
