Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 178 days ago
8 / 5 / 12
K / D / A
37%
Kill participation
876.8
Damage / min
14,354g
446.9 gold / min
21
8 placed · 3 cleared
260
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylubenweiniubi#br1
Garen · Top
4 / 11 / 3
18.4% KP
23,688
15.2% share
15,277g
295 CS · 9.2/m
comunivia#gozi
Udyr · Jungle
12 / 9 / 10
57.9% KP
53,009
34% share
19,412g
280 CS · 8.7/m
bad todoxy#zzzzz
Yasuo · Mid
0 / 13 / 7
18.4% KP
10,265
6.6% share
9,666g
188 CS · 5.9/m
gelobom2#ice
Tristana · ADC
21 / 7 / 6
71.1% KP
46,518
29.8% share
24,177g
232 CS · 7.2/m
PETRUS#OWO
Shaco · Support
1 / 14 / 15
42.1% KP
22,590
14.5% share
9,609g
30 CS · 0.9/m
Red side
Defeatwhy always me#2009
Gragas · Top
6 / 7 / 11
31.5% KP
34,630
23.5% share
13,201g
248 CS · 7.7/m
Breper#Rengo
Rengar · Jungle
26 / 11 / 7
61.1% KP
44,588
30.3% share
18,960g
197 CS · 6.1/m
Kina#00021
Renekton · Mid
8 / 5 / 12
37% KP
28,161
19.1% share
14,354g
260 CS · 8.1/m
Sydney Sweeney#VADÏA
Seraphine · ADC
4 / 8 / 20
44.4% KP
18,067
12.3% share
13,305g
187 CS · 5.8/m
Yuusha#1407
Pyke · Support
10 / 7 / 15
46.3% KP
21,734
14.8% share
11,827g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
