Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 172 days ago
8 / 2 / 7
K / D / A
44.1%
Kill participation
1,230
Damage / min
14,446g
535.7 gold / min
22
11 placed · 1 cleared
279
10.3 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKina#00021
Vladimir · Top
8 / 2 / 7
44.1% KP
33,168
28.1% share
14,446g
279 CS · 10.3/m
Homem do estudo#study
Fiddlesticks · Jungle
6 / 2 / 13
55.9% KP
22,234
18.9% share
12,026g
181 CS · 6.7/m
uncanny valley#felps
Qiyana · Mid
11 / 5 / 7
52.9% KP
29,563
25.1% share
11,625g
159 CS · 5.9/m
Pugmon#BR1
Jinx · ADC
4 / 6 / 8
35.3% KP
22,439
19% share
11,872g
216 CS · 8/m
LaLaTiNa#LTNA
Leona · Support
5 / 7 / 12
50% KP
10,441
8.9% share
9,592g
45 CS · 1.7/m
Red side
Defeatwhenthesunhits#nana
Karma · Top
2 / 4 / 1
13.6% KP
12,184
14.8% share
8,210g
164 CS · 6.1/m
yato#nøir
Jarvan IV · Jungle
9 / 8 / 5
63.6% KP
22,066
26.8% share
12,405g
189 CS · 7/m
ReturnPrometheus#Deus
Illaoi · Mid
5 / 8 / 2
31.8% KP
23,355
28.4% share
10,886g
186 CS · 6.9/m
HLE Gumayusi#Mat
Jhin · ADC
5 / 11 / 6
50% KP
16,697
20.3% share
10,736g
181 CS · 6.7/m
Plátov#URSS
Nami · Support
1 / 3 / 15
72.7% KP
8,026
9.7% share
7,834g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
