Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 170 days ago
12 / 10 / 11
K / D / A
56.1%
Kill participation
1,024.3
Damage / min
16,787g
447.9 gold / min
26
4 placed · 6 cleared
271
7.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattungtungsahur67#magy
Kindred · Top
8 / 7 / 8
39% KP
42,661
27.1% share
14,342g
236 CS · 6.3/m
Sr Potter#LKZ2
Xin Zhao · Jungle
8 / 7 / 9
41.5% KP
26,392
16.8% share
15,682g
262 CS · 7/m
Kina#00021
Fizz · Mid
12 / 10 / 11
56.1% KP
38,395
24.4% share
16,787g
271 CS · 7.2/m
Hide on Venvanse#LVM
Varus · ADC
11 / 6 / 13
58.5% KP
42,193
26.8% share
19,803g
288 CS · 7.7/m
misa#yas
Soraka · Support
2 / 4 / 24
63.4% KP
7,669
4.9% share
11,546g
60 CS · 1.6/m
Red side
VictoryMaho#Tskk
Yasuo · Top
4 / 9 / 10
41.2% KP
30,618
19.6% share
16,348g
311 CS · 8.3/m
GUGUDOPIX#6454
Jarvan IV · Jungle
7 / 6 / 15
64.7% KP
27,622
17.7% share
17,663g
266 CS · 7.1/m
fettao#crk
Viktor · Mid
7 / 6 / 8
44.1% KP
41,497
26.5% share
16,906g
319 CS · 8.5/m
el zé fangirl#simio
Draven · ADC
14 / 14 / 6
58.8% KP
42,299
27% share
20,742g
219 CS · 5.8/m
Lego Starwars#BR2
Seraphine · Support
2 / 6 / 22
70.6% KP
14,436
9.2% share
11,722g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
