Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 170 days ago
14 / 2 / 11
K / D / A
65.8%
Kill participation
1,899.2
Damage / min
13,709g
553.9 gold / min
21
10 placed · 1 cleared
218
8.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCelso Russomanno#br1
Cho'Gath · Top
6 / 6 / 4
52.6% KP
18,158
22.2% share
8,431g
148 CS · 6/m
tungtungsahur67#magy
Naafiri · Jungle
5 / 8 / 5
52.6% KP
18,211
22.2% share
9,872g
138 CS · 5.6/m
fear#null
Sion · Mid
1 / 9 / 9
52.6% KP
16,730
20.4% share
7,167g
134 CS · 5.4/m
BorisBiceps#suado
Kog'Maw · ADC
5 / 7 / 7
63.2% KP
22,957
28% share
10,316g
160 CS · 6.5/m
The Fool#LOTM3
Alistar · Support
2 / 8 / 9
57.9% KP
5,860
7.2% share
6,581g
26 CS · 1.1/m
Red side
Victorytutu#delas
Darius · Top
7 / 7 / 2
23.7% KP
23,509
19.2% share
10,246g
136 CS · 5.5/m
rafashowbjj#br2
Evelynn · Jungle
13 / 0 / 12
65.8% KP
19,878
16.3% share
11,627g
129 CS · 5.2/m
Kina#00021
Vladimir · Mid
14 / 2 / 11
65.8% KP
47,004
38.5% share
13,709g
218 CS · 8.8/m
SNX ZEDRE1#SNX
Smolder · ADC
3 / 5 / 19
57.9% KP
22,404
18.3% share
10,536g
152 CS · 6.1/m
MAIN HUMILDADE#br1
Leona · Support
1 / 5 / 18
50% KP
9,381
7.7% share
7,942g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
