Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 168 days ago
15 / 5 / 9
K / D / A
51.1%
Kill participation
1,719.5
Damage / min
17,025g
525.7 gold / min
27
13 placed · 1 cleared
290
9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmud1n#inter
Malphite · Top
12 / 6 / 6
60% KP
33,041
24.7% share
14,838g
218 CS · 6.7/m
Drakehero#BR07
Aatrox · Jungle
11 / 9 / 10
70% KP
35,897
26.9% share
16,198g
209 CS · 6.5/m
gabis#nyeme
Viktor · Mid
2 / 6 / 9
36.7% KP
35,070
26.3% share
10,603g
222 CS · 6.9/m
skullshadow7#br1
Smolder · ADC
4 / 13 / 6
33.3% KP
23,646
17.7% share
12,388g
213 CS · 6.6/m
kyokarma#kyoto
Soraka · Support
1 / 13 / 16
56.7% KP
5,887
4.4% share
8,300g
20 CS · 0.6/m
Red side
VictoryHynashi#BR1
Varus · Top
2 / 11 / 8
21.3% KP
32,971
17.6% share
12,051g
184 CS · 5.7/m
Ignite#gabi
Shaco · Jungle
20 / 3 / 8
59.6% KP
39,914
21.3% share
19,940g
272 CS · 8.4/m
Kina#00021
Vladimir · Mid
15 / 5 / 9
51.1% KP
55,682
29.7% share
17,025g
290 CS · 9/m
Goku de Shineray#TWTV
Heimerdinger · ADC
7 / 6 / 12
40.4% KP
42,691
22.8% share
13,810g
224 CS · 6.9/m
Schuhbart#0000
Sona · Support
3 / 5 / 27
63.8% KP
16,196
8.6% share
11,416g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
