Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 165 days ago
11 / 2 / 4
K / D / A
46.9%
Kill participation
1,446.5
Damage / min
13,153g
540.9 gold / min
11
8 placed · 1 cleared
219
9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrusciante#RHCP
Rumble · Top
10 / 7 / 4
70% KP
35,532
44% share
13,245g
176 CS · 7.2/m
jota erre efe#queen
Rammus · Jungle
5 / 7 / 6
55% KP
11,348
14.1% share
9,010g
132 CS · 5.4/m
ThugNike#nikee
Fizz · Mid
1 / 4 / 2
15% KP
12,135
15% share
7,874g
180 CS · 7.4/m
KKDuShi#br1
Lucian · ADC
3 / 6 / 5
40% KP
13,380
16.6% share
9,839g
188 CS · 7.7/m
Selah#CRF
Braum · Support
1 / 8 / 11
60% KP
8,362
10.4% share
6,758g
24 CS · 1/m
Red side
VictoryDavilv#br1
Shyvana · Top
2 / 7 / 11
40.6% KP
14,711
15.6% share
10,326g
175 CS · 7.2/m
Vergil#XXT
Bel'Veth · Jungle
10 / 2 / 4
43.8% KP
20,012
21.2% share
14,084g
214 CS · 8.8/m
Kina#00021
Vladimir · Mid
11 / 2 / 4
46.9% KP
35,175
37.3% share
13,153g
219 CS · 9/m
trashpackBOTFLY#jun
Yunara · ADC
6 / 4 / 5
34.4% KP
16,686
17.7% share
11,605g
179 CS · 7.4/m
SammySam25#br1
Seraphine · Support
3 / 5 / 14
53.1% KP
7,707
8.2% share
8,688g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
