Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 161 days ago
8 / 4 / 3
K / D / A
50%
Kill participation
1,434
Damage / min
11,968g
495.2 gold / min
14
8 placed · 0 cleared
216
8.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSuperCleber#Super
Jayce · Top
6 / 5 / 2
36.4% KP
27,796
25.5% share
12,116g
244 CS · 10.1/m
Täkashi no Ali#Shärk
Kayn · Jungle
1 / 9 / 3
18.2% KP
7,551
6.9% share
7,166g
125 CS · 5.2/m
Kina#00021
Vladimir · Mid
8 / 4 / 3
50% KP
34,656
31.8% share
11,968g
216 CS · 8.9/m
Brance#Branc
Caitlyn · ADC
7 / 12 / 4
50% KP
30,619
28.1% share
11,836g
193 CS · 8/m
liro#1504
Karma · Support
0 / 12 / 12
54.5% KP
8,494
7.8% share
6,605g
13 CS · 0.5/m
Red side
Victoryfocus on improve#dkl
Gangplank · Top
4 / 3 / 15
45.2% KP
18,330
17.3% share
11,664g
200 CS · 8.3/m
RaNdal#CFJST
Xin Zhao · Jungle
18 / 3 / 18
85.7% KP
36,240
34.2% share
15,534g
170 CS · 7/m
ALOPRASPRIMEMODE#GOAT
Kassadin · Mid
7 / 4 / 7
33.3% KP
20,643
19.5% share
10,520g
208 CS · 8.6/m
Quill#ADC
Lucian · ADC
10 / 6 / 7
40.5% KP
21,515
20.3% share
11,856g
171 CS · 7.1/m
BBN MatMac#8632
Nami · Support
3 / 6 / 27
71.4% KP
9,263
8.7% share
8,184g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
