Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 157 days ago
6 / 7 / 13
K / D / A
45.2%
Kill participation
1,112.2
Damage / min
18,281g
466.6 gold / min
44
13 placed · 7 cleared
295
7.5 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoraBillGamer#MACHO
Kog'Maw · Top
5 / 10 / 9
33.3% KP
32,760
18.8% share
17,409g
299 CS · 7.6/m
Cut Stack#1234
Ekko · Jungle
13 / 5 / 7
47.6% KP
38,523
22.1% share
18,932g
311 CS · 7.9/m
Alonemaxxing#1989
Qiyana · Mid
16 / 9 / 10
61.9% KP
47,636
27.3% share
17,255g
246 CS · 6.3/m
Kina#00021
Ezreal · ADC
6 / 7 / 13
45.2% KP
43,581
25% share
18,281g
295 CS · 7.5/m
peel abuser#lulu
Nami · Support
2 / 6 / 20
52.4% KP
11,867
6.8% share
11,064g
36 CS · 0.9/m
Red side
VictoryShukrute#BR1
Kayle · Top
10 / 3 / 11
56.8% KP
42,341
28.2% share
20,492g
374 CS · 9.5/m
emery#dzn
Lee Sin · Jungle
8 / 13 / 14
59.5% KP
28,864
19.2% share
16,751g
199 CS · 5.1/m
mitsuria#br1
Yasuo · Mid
8 / 13 / 9
45.9% KP
32,108
21.4% share
17,845g
305 CS · 7.8/m
medo#c c
Seraphine · ADC
8 / 5 / 12
54.1% KP
28,343
18.9% share
18,530g
308 CS · 7.9/m
D Savage#weed
Neeko · Support
3 / 8 / 12
40.5% KP
18,427
12.3% share
11,699g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
