Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 157 days ago
7 / 3 / 5
K / D / A
66.7%
Kill participation
1,085.9
Damage / min
10,418g
424.9 gold / min
29
8 placed · 4 cleared
199
8.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGabigol 10#62bb
Cassiopeia · Top
7 / 4 / 4
31.4% KP
17,852
21.1% share
11,045g
180 CS · 7.3/m
sojourn#luv
Rengar · Jungle
13 / 0 / 8
60% KP
20,701
24.5% share
16,043g
257 CS · 10.5/m
shin hati#333
Zoe · Mid
9 / 3 / 9
51.4% KP
22,870
27.1% share
11,281g
152 CS · 6.2/m
sing 4 da moment#90210
Smolder · ADC
6 / 5 / 5
31.4% KP
18,758
22.2% share
11,750g
217 CS · 8.9/m
nemonemo#ropi
Karma · Support
0 / 6 / 16
45.7% KP
4,358
5.2% share
7,295g
25 CS · 1/m
Red side
DefeatBrain Damage#33133
Riven · Top
5 / 9 / 3
44.4% KP
13,809
19.6% share
8,850g
168 CS · 6.9/m
pepsi twist#vidal
Naafiri · Jungle
3 / 10 / 1
22.2% KP
9,961
14.1% share
8,224g
137 CS · 5.6/m
Kina#00021
Xerath · Mid
7 / 3 / 5
66.7% KP
26,622
37.7% share
10,418g
199 CS · 8.1/m
jesse lingard#quiet
Jinx · ADC
3 / 9 / 6
50% KP
16,482
23.3% share
10,528g
186 CS · 7.6/m
Guta the Great#Gutaa
Milio · Support
0 / 4 / 9
50% KP
3,752
5.3% share
5,991g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
