Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 147 days ago
9 / 4 / 8
K / D / A
47.2%
Kill participation
1,080
Damage / min
9,990g
424.2 gold / min
18
5 placed · 2 cleared
154
6.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUGA Draculia#UGA
Gragas · Top
2 / 5 / 1
15.8% KP
10,491
13.4% share
7,944g
168 CS · 7.1/m
MALPHITE CRÍTICO#STLS
Master Yi · Jungle
0 / 12 / 4
21.1% KP
8,961
11.5% share
7,554g
148 CS · 6.3/m
Kamusari#悲惨さ
Zed · Mid
5 / 7 / 3
42.1% KP
23,655
30.3% share
10,320g
168 CS · 7.1/m
costar#GOIS
Ziggs · ADC
6 / 5 / 6
63.2% KP
18,899
24.2% share
10,609g
189 CS · 8/m
stendhal#zzz1
Camille · Support
6 / 7 / 8
73.7% KP
16,048
20.6% share
8,178g
19 CS · 0.8/m
Red side
VictoryGupistola#BR1
Darius · Top
14 / 2 / 3
47.2% KP
29,089
32.5% share
15,605g
241 CS · 10.2/m
É O VENONINHO NÉ#VENON
Nocturne · Jungle
7 / 4 / 13
55.6% KP
20,140
22.5% share
11,273g
178 CS · 7.6/m
Kina#00021
Vladimir · Mid
9 / 4 / 8
47.2% KP
25,434
28.4% share
9,990g
154 CS · 6.5/m
Rias Gremory#115
Zeri · ADC
4 / 3 / 5
25% KP
10,460
11.7% share
11,932g
209 CS · 8.9/m
Rafaella#witch
Yuumi · Support
2 / 6 / 17
52.8% KP
4,447
5% share
7,219g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
