Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 146 days ago
5 / 7 / 4
K / D / A
42.9%
Kill participation
963.5
Damage / min
9,728g
403.9 gold / min
17
8 placed · 2 cleared
181
7.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyyrn Cdex#BR1
Gangplank · Top
3 / 7 / 5
38.1% KP
18,821
24.2% share
8,896g
160 CS · 6.6/m
Nenúfar#br1
Nocturne · Jungle
2 / 8 / 6
38.1% KP
12,355
15.9% share
8,317g
131 CS · 5.4/m
Kina#00021
Vladimir · Mid
5 / 7 / 4
42.9% KP
23,205
29.8% share
9,728g
181 CS · 7.5/m
zack#king1
Caitlyn · ADC
8 / 9 / 1
42.9% KP
16,019
20.6% share
12,901g
220 CS · 9.1/m
gambiarra#china
Soraka · Support
3 / 6 / 8
52.4% KP
7,514
9.6% share
7,731g
26 CS · 1.1/m
Red side
VictoryTada#Tired
Xin Zhao · Top
3 / 4 / 6
24.3% KP
16,288
15.4% share
11,220g
204 CS · 8.5/m
joyboy#zxcvb
Lee Sin · Jungle
8 / 1 / 15
62.2% KP
20,967
19.9% share
13,048g
183 CS · 7.6/m
snipez progresso#goat
Yasuo · Mid
12 / 4 / 6
48.6% KP
22,195
21% share
13,921g
226 CS · 9.4/m
reizinho#sala7
Veigar · ADC
10 / 3 / 13
62.2% KP
32,215
30.5% share
14,270g
201 CS · 8.3/m
Beretta#MTG
Pyke · Support
4 / 9 / 12
43.2% KP
13,959
13.2% share
8,925g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
