Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 144 days ago
5 / 11 / 10
K / D / A
45.5%
Kill participation
1,061.7
Damage / min
14,075g
409 gold / min
26
14 placed · 2 cleared
257
7.5 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRei Do Retorno#AURA
Garen · Top
10 / 11 / 3
39.4% KP
32,688
20.9% share
17,728g
253 CS · 7.4/m
CHE CORINTIANO#CCCP
Pantheon · Jungle
7 / 10 / 15
66.7% KP
27,029
17.3% share
14,741g
186 CS · 5.4/m
Kina#00021
Vladimir · Mid
5 / 11 / 10
45.5% KP
36,541
23.3% share
14,075g
257 CS · 7.5/m
EasyMonelSniper#12321
Sivir · ADC
9 / 13 / 12
63.6% KP
37,105
23.7% share
17,235g
266 CS · 7.7/m
Quantum#BR2
Bard · Support
2 / 9 / 22
72.7% KP
23,266
14.9% share
10,722g
29 CS · 0.8/m
Red side
VictoryBlack Noir#Shen
Ornn · Top
4 / 7 / 18
40.7% KP
22,703
11.6% share
12,937g
186 CS · 5.4/m
anvurgesa#BR1
Shyvana · Jungle
12 / 6 / 13
46.3% KP
41,422
21.1% share
17,331g
248 CS · 7.2/m
Tutsz#1612
Ahri · Mid
18 / 5 / 14
59.3% KP
60,709
31% share
19,829g
293 CS · 8.5/m
Fïtz#Carry
Yunara · ADC
19 / 5 / 13
59.3% KP
60,008
30.6% share
22,585g
286 CS · 8.3/m
RustyBreaker#br1
Thresh · Support
1 / 10 / 29
55.6% KP
11,060
5.6% share
10,565g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
