Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 144 days ago
22 / 1 / 8
K / D / A
71.4%
Kill participation
1,802.9
Damage / min
20,690g
615.8 gold / min
30
14 placed · 3 cleared
333
9.9 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSTOCKS TRUSTZ#br11
Yorick · Top
1 / 5 / 0
3.8% KP
23,256
16% share
13,677g
293 CS · 8.7/m
caio aka boss#BR1
Master Yi · Jungle
7 / 10 / 3
38.5% KP
28,309
19.5% share
17,973g
304 CS · 9/m
robloxgirlfriend#lmnsm
Cassiopeia · Mid
9 / 9 / 3
46.2% KP
54,706
37.7% share
14,166g
243 CS · 7.2/m
SPH Luvvee#LTAS
Caitlyn · ADC
8 / 7 / 5
50% KP
25,745
17.7% share
15,287g
249 CS · 7.4/m
Yuji Yuji#eae
Bard · Support
1 / 11 / 13
53.8% KP
13,179
9.1% share
9,408g
28 CS · 0.8/m
Red side
Victoryvelho goiaba#Drts
Malphite · Top
5 / 4 / 7
28.6% KP
25,421
17% share
13,019g
239 CS · 7.1/m
LekkoLekko#br1
Jarvan IV · Jungle
8 / 8 / 13
50% KP
20,050
13.4% share
14,236g
185 CS · 5.5/m
Kina#00021
Vladimir · Mid
22 / 1 / 8
71.4% KP
60,578
40.5% share
20,690g
333 CS · 9.9/m
ЕGØTISM#ΑfD9
Karthus · ADC
4 / 8 / 9
31% KP
35,021
23.4% share
15,929g
301 CS · 9/m
Marea Turbo 20V#br1
Lulu · Support
3 / 6 / 20
54.8% KP
8,424
5.6% share
10,971g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
