Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 138 days ago
5 / 6 / 15
K / D / A
43.5%
Kill participation
1,333
Damage / min
12,378g
432.8 gold / min
22
11 placed · 1 cleared
222
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatALOPRASPRIMEMODE#GOAT
Riven · Top
8 / 7 / 5
46.4% KP
24,916
22.4% share
13,147g
203 CS · 7.1/m
anvurgesa#BR1
Briar · Jungle
9 / 11 / 6
53.6% KP
23,553
21.1% share
12,259g
147 CS · 5.1/m
Kimchi Warrior#0325
Akali · Mid
7 / 8 / 6
46.4% KP
29,202
26.2% share
12,721g
230 CS · 8/m
Duduhh#愛憎の影
Ezreal · ADC
1 / 12 / 6
25% KP
19,520
17.5% share
10,240g
188 CS · 6.6/m
Rafka#BR3
Sona · Support
3 / 8 / 11
50% KP
14,235
12.8% share
9,560g
27 CS · 0.9/m
Red side
Victoryroberth gabriel#sla
Renekton · Top
11 / 6 / 11
47.8% KP
32,547
20.2% share
14,168g
179 CS · 6.3/m
thewarsor33#TH33
Ambessa · Jungle
11 / 4 / 12
50% KP
36,000
22.4% share
16,297g
266 CS · 9.3/m
Kina#00021
Viktor · Mid
5 / 6 / 15
43.5% KP
38,124
23.7% share
12,378g
222 CS · 7.8/m
Psycho Killer#04I29
Karthus · ADC
13 / 8 / 12
54.3% KP
39,503
24.5% share
15,302g
204 CS · 7.1/m
IDV Skyn#IDV
Rell · Support
6 / 4 / 26
69.6% KP
14,895
9.2% share
11,602g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
