Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 138 days ago
18 / 8 / 4
K / D / A
53.7%
Kill participation
1,588.9
Damage / min
18,789g
499.3 gold / min
30
6 placed · 5 cleared
291
7.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySBK HadesX 冥#BIXO
Tahm Kench · Top
4 / 7 / 12
37.2% KP
31,454
13.8% share
13,074g
210 CS · 5.6/m
galeforce abuser#br1
Nidalee · Jungle
8 / 9 / 15
53.5% KP
37,439
16.4% share
15,681g
207 CS · 5.5/m
JOHN WICK 5#sntos
Katarina · Mid
21 / 6 / 11
74.4% KP
96,926
42.6% share
22,005g
275 CS · 7.3/m
Blade#331
Ezreal · ADC
9 / 9 / 10
44.2% KP
45,165
19.8% share
16,425g
280 CS · 7.4/m
Caiçara 13#XDD
Nautilus · Support
1 / 10 / 22
53.5% KP
16,680
7.3% share
10,399g
31 CS · 0.8/m
Red side
DefeatDyn4mo#AKUMA
Aatrox · Top
7 / 10 / 10
41.5% KP
43,718
23.7% share
13,826g
208 CS · 5.5/m
akemi#yoino
Zac · Jungle
6 / 9 / 21
65.9% KP
27,425
14.8% share
15,983g
218 CS · 5.8/m
Kina#00021
Ryze · Mid
18 / 8 / 4
53.7% KP
59,794
32.4% share
18,789g
291 CS · 7.7/m
RoboZão comVíruS#357
Brand · ADC
7 / 7 / 13
48.8% KP
35,638
19.3% share
15,004g
246 CS · 6.5/m
NKZ Reach#SONA
Sona · Support
3 / 10 / 30
80.5% KP
18,255
9.9% share
12,733g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
