Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 137 days ago
12 / 3 / 8
K / D / A
62.5%
Kill participation
1,156.5
Damage / min
14,324g
511.6 gold / min
23
4 placed · 6 cleared
244
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeaterwin smith#shinz
Qiyana · Top
3 / 6 / 3
54.5% KP
13,469
24.7% share
9,194g
188 CS · 6.7/m
Tobito#Toad
Rengar · Jungle
4 / 5 / 3
63.6% KP
15,207
27.9% share
12,764g
242 CS · 8.6/m
maoyn#br1
Kassadin · Mid
2 / 4 / 3
45.5% KP
16,031
29.4% share
11,191g
210 CS · 7.5/m
só jogo level 6#vayne
Samira · ADC
1 / 6 / 4
45.5% KP
4,123
7.6% share
10,351g
213 CS · 7.6/m
NKZ Thäigo#0707
Nautilus · Support
1 / 11 / 4
45.5% KP
5,658
10.4% share
6,472g
32 CS · 1.1/m
Red side
VictoryFLA Olkaida#br1
Aurelion Sol · Top
2 / 2 / 9
34.4% KP
13,736
13.5% share
9,321g
180 CS · 6.4/m
Ghost#TWTV7
Lee Sin · Jungle
10 / 1 / 14
75% KP
20,639
20.3% share
14,200g
214 CS · 7.6/m
Kina#00021
Aurora · Mid
12 / 3 / 8
62.5% KP
32,382
31.8% share
14,324g
244 CS · 8.7/m
Carryys2#최기명
Ezreal · ADC
5 / 2 / 9
43.8% KP
25,159
24.7% share
15,319g
267 CS · 9.5/m
Bisão#mole
Bard · Support
3 / 3 / 14
53.1% KP
9,778
9.6% share
8,337g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
