Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 136 days ago
9 / 4 / 10
K / D / A
45.2%
Kill participation
1,394.8
Damage / min
17,062g
512.4 gold / min
25
15 placed · 0 cleared
308
9.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJOJOJOJOJOESTAR#wry
Renekton · Top
3 / 14 / 6
24.3% KP
31,538
22.6% share
12,452g
218 CS · 6.5/m
Drakehero#BR07
Lee Sin · Jungle
12 / 7 / 9
56.8% KP
27,233
19.6% share
16,996g
286 CS · 8.6/m
Miyahara#013
Riven · Mid
10 / 7 / 3
35.1% KP
25,422
18.3% share
16,450g
251 CS · 7.5/m
cervo#ana
Anivia · ADC
12 / 5 / 8
54.1% KP
32,728
23.5% share
16,039g
236 CS · 7.1/m
Hyyrn Cdex#BR1
Xerath · Support
0 / 9 / 14
37.8% KP
22,331
16% share
8,498g
20 CS · 0.6/m
Red side
VictoryXoraV1#br1
Xin Zhao · Top
11 / 8 / 13
57.1% KP
46,970
26.7% share
14,220g
211 CS · 6.3/m
misa#juny
Naafiri · Jungle
17 / 5 / 14
73.8% KP
45,031
25.6% share
18,530g
203 CS · 6.1/m
Kina#00021
Vladimir · Mid
9 / 4 / 10
45.2% KP
46,447
26.4% share
17,062g
308 CS · 9.2/m
haute horlogerie#rich
Ezreal · ADC
5 / 11 / 9
33.3% KP
21,000
11.9% share
14,080g
219 CS · 6.6/m
Terto#S E P
Bard · Support
0 / 9 / 26
61.9% KP
16,703
9.5% share
10,598g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
