Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 131 days ago
13 / 1 / 9
K / D / A
59.5%
Kill participation
1,456.3
Damage / min
17,873g
685.2 gold / min
23
10 placed · 3 cleared
290
11.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatP4NC4DA NO VCT#777
Jayce · Top
4 / 6 / 6
55.6% KP
13,618
20.7% share
9,806g
187 CS · 7.2/m
Chosen#CHS
Graves · Jungle
6 / 7 / 4
55.6% KP
17,432
26.5% share
11,431g
190 CS · 7.3/m
Ultimo Romantico#POV
Sylas · Mid
7 / 7 / 3
55.6% KP
17,952
27.2% share
10,645g
179 CS · 6.9/m
Sociors#vex
Xayah · ADC
1 / 9 / 1
11.1% KP
13,992
21.2% share
9,059g
198 CS · 7.6/m
ThunderLighting#br1
Rell · Support
0 / 8 / 9
50% KP
2,899
4.4% share
6,678g
22 CS · 0.8/m
Red side
VictoryVoces tao mutado#BAN
Twisted Fate · Top
6 / 9 / 11
45.9% KP
16,393
15.7% share
10,547g
130 CS · 5/m
Ankeris#0000
Kha'Zix · Jungle
7 / 1 / 12
51.4% KP
19,608
18.8% share
13,975g
191 CS · 7.3/m
mud1n#inter
Mel · Mid
9 / 5 / 5
37.8% KP
24,167
23.2% share
12,556g
244 CS · 9.4/m
Kina#00021
Vladimir · ADC
13 / 1 / 9
59.5% KP
37,986
36.4% share
17,873g
290 CS · 11.1/m
KØNÄI#SSA
Nautilus · Support
2 / 2 / 16
48.6% KP
6,126
5.9% share
8,308g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
