Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 125 days ago
2 / 7 / 14
K / D / A
53.3%
Kill participation
301
Damage / min
9,645g
324.4 gold / min
104
36 placed · 12 cleared
40
1.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzito#void
Jayce · Top
6 / 2 / 7
33.3% KP
22,093
17.9% share
13,780g
243 CS · 8.2/m
ZIKINHA O SABÃO#SABÃO
Quinn · Jungle
11 / 6 / 16
69.2% KP
31,472
25.5% share
15,703g
220 CS · 7.4/m
LionEight#BR1
Ekko · Mid
8 / 8 / 7
38.5% KP
26,228
21.3% share
13,984g
225 CS · 7.6/m
CHARLIEKIRK1337#NICE
Vel'Koz · ADC
14 / 8 / 8
56.4% KP
32,685
26.5% share
13,789g
154 CS · 5.2/m
IsDEAD#br1
Blitzcrank · Support
0 / 6 / 25
64.1% KP
10,807
8.8% share
9,333g
18 CS · 0.6/m
Red side
DefeatRei Do Retorno#AURA
Garen · Top
10 / 5 / 7
56.7% KP
22,719
24.9% share
15,169g
240 CS · 8.1/m
Vinite#julia
Rek'Sai · Jungle
5 / 8 / 7
40% KP
13,661
14.9% share
12,620g
181 CS · 6.1/m
tomato#fnf
Naafiri · Mid
9 / 9 / 5
46.7% KP
26,082
28.5% share
13,774g
228 CS · 7.7/m
G4rr1d0#2007
Caitlyn · ADC
4 / 10 / 10
46.7% KP
19,989
21.9% share
11,544g
181 CS · 6.1/m
Kina#00021
Nautilus · Support
2 / 7 / 14
53.3% KP
8,950
9.8% share
9,645g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
