Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 123 days ago
8 / 3 / 7
K / D / A
40.5%
Kill participation
1,250.9
Damage / min
12,652g
464 gold / min
18
7 placed · 1 cleared
242
8.9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydistrobleid#br1
Tryndamere · Top
5 / 9 / 3
21.6% KP
18,242
18.1% share
12,129g
236 CS · 8.7/m
REI DO SWING#145
Rek'Sai · Jungle
11 / 3 / 8
51.4% KP
18,517
18.3% share
13,330g
199 CS · 7.3/m
Kina#00021
Vladimir · Mid
8 / 3 / 7
40.5% KP
34,107
33.8% share
12,652g
242 CS · 8.9/m
Hokage xD 67#BR99
Seraphine · ADC
9 / 5 / 13
59.5% KP
19,005
18.8% share
13,030g
198 CS · 7.3/m
LekkoLekko#br1
Thresh · Support
4 / 6 / 16
54.1% KP
11,131
11% share
8,406g
29 CS · 1.1/m
Red side
Defeatquero injustica#feIca
Jayce · Top
11 / 5 / 3
53.8% KP
39,240
36.3% share
13,370g
218 CS · 8/m
JG5193442342#Artt
Zed · Jungle
3 / 8 / 5
30.8% KP
19,224
17.8% share
11,298g
183 CS · 6.7/m
krieegor#BR1
Ekko · Mid
2 / 4 / 2
15.4% KP
15,221
14.1% share
9,776g
227 CS · 8.3/m
Mertz#BR5
Lucian · ADC
9 / 9 / 4
50% KP
25,269
23.4% share
12,498g
177 CS · 6.5/m
G H L#zzz
Nami · Support
1 / 12 / 13
53.8% KP
9,096
8.4% share
7,622g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
