Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 119 days ago
13 / 6 / 5
K / D / A
40%
Kill participation
1,512.9
Damage / min
18,471g
541.9 gold / min
17
8 placed · 1 cleared
302
8.9 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLingrurys#br1
Aurora · Top
14 / 7 / 16
57.7% KP
60,587
33.2% share
18,513g
287 CS · 8.4/m
Baby Levi#tutu
Rek'Sai · Jungle
11 / 6 / 25
69.2% KP
32,252
17.7% share
17,492g
218 CS · 6.4/m
yeah yeah utah#choco
Akshan · Mid
20 / 6 / 11
59.6% KP
41,135
22.6% share
18,315g
163 CS · 4.8/m
Matsasu#BRADY
Ashe · ADC
3 / 12 / 22
48.1% KP
28,831
15.8% share
13,897g
221 CS · 6.5/m
ximi ximiau#blaop
Bard · Support
4 / 14 / 26
57.7% KP
19,466
10.7% share
11,626g
37 CS · 1.1/m
Red side
DefeatICE#VASCO
Lissandra · Top
7 / 9 / 6
28.9% KP
24,782
12.5% share
12,769g
194 CS · 5.7/m
Nightmare#Tp1
Jayce · Jungle
6 / 11 / 13
42.2% KP
34,639
17.5% share
15,880g
239 CS · 7/m
Kina#00021
Vladimir · Mid
13 / 6 / 5
40% KP
51,565
26% share
18,471g
302 CS · 8.9/m
anormais#simio
Karthus · ADC
13 / 17 / 17
66.7% KP
61,990
31.2% share
16,737g
215 CS · 6.3/m
uzent#fifi
Camille · Support
6 / 9 / 21
60% KP
25,487
12.8% share
11,645g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
