Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 118 days ago
7 / 2 / 10
K / D / A
56.7%
Kill participation
822.8
Damage / min
13,308g
493.5 gold / min
18
11 placed · 0 cleared
247
9.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNutshell#123
Rumble · Top
11 / 4 / 11
73.3% KP
28,974
29% share
13,509g
229 CS · 8.5/m
Gragolandia#MILK
Wukong · Jungle
6 / 4 / 13
63.3% KP
24,330
24.3% share
13,385g
225 CS · 8.3/m
Kina#00021
Vladimir · Mid
7 / 2 / 10
56.7% KP
22,189
22.2% share
13,308g
247 CS · 9.2/m
jempheyyy#mrcxs
Kai'Sa · ADC
5 / 6 / 10
50% KP
14,559
14.6% share
12,342g
206 CS · 7.6/m
Ágata#Lovly
Sona · Support
1 / 4 / 19
66.7% KP
9,962
10% share
7,930g
21 CS · 0.8/m
Red side
Defeat東京酒月世界遊泳tokyosho#egaze
Yasuo · Top
1 / 8 / 4
25% KP
11,813
12.3% share
9,816g
233 CS · 8.6/m
gwenix#hoopa
Shyvana · Jungle
8 / 6 / 1
45% KP
16,869
17.6% share
11,836g
175 CS · 6.5/m
Winds of death#HOLYJ
Viktor · Mid
1 / 5 / 4
25% KP
24,472
25.5% share
8,839g
200 CS · 7.4/m
chill guy#lgo
Senna · ADC
8 / 6 / 8
80% KP
34,879
36.4% share
16,549g
258 CS · 9.6/m
Yutaka#CN1
Nautilus · Support
2 / 5 / 10
60% KP
7,753
8.1% share
7,705g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
