Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 116 days ago
7 / 9 / 6
K / D / A
48.1%
Kill participation
979.9
Damage / min
11,852g
447 gold / min
18
9 placed · 1 cleared
190
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7REX Hakari#愛憎の影
Renekton · Top
6 / 3 / 8
28.6% KP
13,324
11.6% share
12,613g
232 CS · 8.7/m
Nightmare#Tp1
Pantheon · Jungle
5 / 5 / 14
38.8% KP
11,773
10.2% share
10,849g
158 CS · 6/m
foice e adaga#LENIN
Katarina · Mid
28 / 6 / 4
65.3% KP
53,986
46.8% share
17,640g
182 CS · 6.9/m
twtv ZellyHD#VLKZ
Vel'Koz · ADC
7 / 3 / 14
42.9% KP
27,535
23.9% share
13,481g
194 CS · 7.3/m
itachigod157#br1
Leona · Support
3 / 10 / 27
61.2% KP
8,673
7.5% share
9,997g
26 CS · 1/m
Red side
Defeatsant#who
Quinn · Top
7 / 8 / 2
33.3% KP
16,961
20.6% share
12,678g
166 CS · 6.3/m
Rinino#1718
Lee Sin · Jungle
7 / 11 / 6
48.1% KP
14,080
17.1% share
10,809g
167 CS · 6.3/m
Kina#00021
Vladimir · Mid
7 / 9 / 6
48.1% KP
25,984
31.5% share
11,852g
190 CS · 7.2/m
Quinn#zinha
Seraphine · ADC
5 / 13 / 8
48.1% KP
16,944
20.5% share
11,224g
183 CS · 6.9/m
temulch#巽風震雷刀
Nami · Support
1 / 8 / 14
55.6% KP
8,562
10.4% share
7,946g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
