Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 108 days ago
12 / 8 / 11
K / D / A
40.4%
Kill participation
1,358
Damage / min
19,072g
502.3 gold / min
34
15 placed · 6 cleared
293
7.7 CS / min
Objective control
4
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybaba yaga#rick
Malphite · Top
7 / 12 / 11
31.6% KP
28,592
13.4% share
13,323g
144 CS · 3.8/m
Just ä Clown#TDAH
Shaco · Jungle
12 / 8 / 12
42.1% KP
36,002
16.9% share
21,602g
333 CS · 8.8/m
Kina#00021
Viktor · Mid
12 / 8 / 11
40.4% KP
51,558
24.2% share
19,072g
293 CS · 7.7/m
RISE Machado#fone
Caitlyn · ADC
15 / 13 / 14
50.9% KP
58,472
27.5% share
22,948g
270 CS · 7.1/m
Yuumitazmania#BR2
Hwei · Support
11 / 14 / 19
52.6% KP
38,351
18% share
15,185g
55 CS · 1.4/m
Red side
DefeatBRLX0#KR01
Varus · Top
6 / 13 / 6
21.8% KP
27,508
16% share
15,357g
274 CS · 7.2/m
3 da Manhã#br1
Locke · Jungle
15 / 12 / 11
47.3% KP
35,778
20.9% share
21,969g
264 CS · 7/m
Techy#777
Kassadin · Mid
10 / 10 / 6
29.1% KP
31,375
18.3% share
16,536g
294 CS · 7.7/m
DISTANCE#br1
Draven · ADC
20 / 12 / 7
49.1% KP
50,243
29.3% share
25,335g
272 CS · 7.2/m
lyu#lux
Senna · Support
4 / 10 / 33
67.3% KP
26,693
15.6% share
15,259g
52 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
