Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 103 days ago
13 / 2 / 12
K / D / A
48.1%
Kill participation
1,689.4
Damage / min
14,912g
506.6 gold / min
17
11 placed · 1 cleared
251
8.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPinto Goblyn#547
Rengar · Top
17 / 7 / 12
55.8% KP
33,955
21.1% share
16,082g
201 CS · 6.8/m
NEADZ#898
Lee Sin · Jungle
7 / 4 / 18
48.1% KP
22,483
14% share
14,268g
221 CS · 7.5/m
Kina#00021
Vladimir · Mid
13 / 2 / 12
48.1% KP
49,725
30.9% share
14,912g
251 CS · 8.5/m
lllllllllllllll#XDXD
Ezreal · ADC
11 / 9 / 14
48.1% KP
35,429
22% share
15,331g
165 CS · 5.6/m
Caiçara 13#XDD
Camille · Support
4 / 13 / 17
40.4% KP
19,088
11.9% share
9,960g
22 CS · 0.7/m
Red side
Defeat7REX Hakari#愛憎の影
Jax · Top
8 / 16 / 6
40% KP
36,216
25.9% share
11,639g
163 CS · 5.5/m
Asteek#Asték
Quinn · Jungle
15 / 8 / 10
71.4% KP
42,847
30.7% share
15,821g
203 CS · 6.9/m
mescl#mescl
Anivia · Mid
6 / 8 / 14
57.1% KP
25,242
18.1% share
11,600g
219 CS · 7.4/m
akwww#zxcvb
Hwei · ADC
6 / 7 / 13
54.3% KP
27,900
20% share
12,337g
215 CS · 7.3/m
Naoikirin#Hope
Braum · Support
0 / 13 / 18
51.4% KP
7,554
5.4% share
7,275g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
