Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 102 days ago
5 / 6 / 6
K / D / A
34.4%
Kill participation
932
Damage / min
13,696g
462.2 gold / min
18
12 placed · 1 cleared
272
9.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLiu Yuwei#hero
K'Sante · Top
5 / 8 / 6
34.4% KP
11,195
12.8% share
10,829g
153 CS · 5.2/m
Matt Pía#br1
Nunu & Willump · Jungle
6 / 14 / 7
40.6% KP
12,394
14.2% share
10,569g
126 CS · 4.3/m
Kina#00021
Vladimir · Mid
5 / 6 / 6
34.4% KP
27,618
31.6% share
13,696g
272 CS · 9.2/m
Barney Stinson#SUITS
Mel · ADC
6 / 14 / 9
46.9% KP
15,506
17.8% share
13,006g
213 CS · 7.2/m
MIB Rico ziks#mib
Pyke · Support
10 / 17 / 7
53.1% KP
20,613
23.6% share
13,616g
22 CS · 0.7/m
Red side
Victoryplaysson raiz#ApiS2
Quinn · Top
6 / 10 / 6
20.3% KP
27,415
16.8% share
13,039g
203 CS · 6.9/m
zlittleball#br11
Kha'Zix · Jungle
24 / 5 / 12
61% KP
51,416
31.4% share
20,372g
263 CS · 8.9/m
QUINDINHO#QNDM
Riven · Mid
12 / 6 / 7
32.2% KP
28,517
17.4% share
16,161g
200 CS · 6.7/m
Valey#Lux
Lux · ADC
12 / 5 / 17
49.2% KP
35,413
21.6% share
15,730g
200 CS · 6.7/m
TFT DANDAN#DANN
Blitzcrank · Support
5 / 6 / 22
45.8% KP
20,870
12.8% share
11,035g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
