Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 102 days ago
10 / 1 / 8
K / D / A
54.5%
Kill participation
1,331.9
Damage / min
13,819g
488 gold / min
22
12 placed · 0 cleared
237
8.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInfant#0 ego
Heimerdinger · Top
3 / 1 / 7
30.3% KP
29,199
22.7% share
13,055g
243 CS · 8.6/m
Monster#NWA
Jarvan IV · Jungle
8 / 4 / 15
69.7% KP
22,899
17.8% share
13,308g
196 CS · 6.9/m
Kina#00021
Vladimir · Mid
10 / 1 / 8
54.5% KP
37,715
29.3% share
13,819g
237 CS · 8.4/m
Rossi#vhr
Varus · ADC
8 / 6 / 18
78.8% KP
32,471
25.3% share
14,025g
194 CS · 6.9/m
afonsim2#br1
Karma · Support
4 / 4 / 24
84.8% KP
6,286
4.9% share
9,840g
30 CS · 1.1/m
Red side
DefeatCreamousCOMFOME#pro
Dr. Mundo · Top
1 / 2 / 3
25% KP
16,951
19.6% share
10,858g
244 CS · 8.6/m
Still Standing#不屈11
Naafiri · Jungle
5 / 8 / 4
56.3% KP
16,263
18.8% share
11,095g
188 CS · 6.6/m
QUINDINHO#QNDM
Katarina · Mid
7 / 8 / 3
62.5% KP
26,196
30.3% share
11,726g
185 CS · 6.5/m
Magras#Mgr
Aurelion Sol · ADC
2 / 7 / 8
62.5% KP
20,930
24.2% share
11,017g
233 CS · 8.2/m
G0mes#AURA
Leona · Support
1 / 8 / 9
62.5% KP
6,204
7.2% share
7,053g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
