Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 91 days ago
4 / 12 / 11
K / D / A
34.1%
Kill participation
363.4
Damage / min
12,253g
308.9 gold / min
156
65 placed · 16 cleared
31
0.8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSupernovaE#666
Gangplank · Top
15 / 10 / 11
59.1% KP
61,803
34.5% share
18,760g
225 CS · 5.7/m
Patolino o Mago#1116
Udyr · Jungle
9 / 5 / 16
56.8% KP
33,934
19% share
19,486g
318 CS · 8/m
zoas#Fizz
Fizz · Mid
6 / 12 / 1
15.9% KP
22,384
12.5% share
14,897g
256 CS · 6.5/m
IDESERVEIT#bipi
Syndra · ADC
10 / 4 / 13
52.3% KP
46,523
26% share
22,097g
373 CS · 9.4/m
Kina#00021
Pyke · Support
4 / 12 / 11
34.1% KP
14,416
8.1% share
12,253g
31 CS · 0.8/m
Red side
VictoryPIJACK#GOD
Vi · Top
13 / 17 / 8
48.8% KP
37,534
24.4% share
18,344g
272 CS · 6.9/m
t3tix#01111
Quinn · Jungle
12 / 9 / 12
55.8% KP
34,836
22.6% share
19,668g
298 CS · 7.5/m
TWTV RagZark#RAG
Singed · Mid
10 / 5 / 13
53.5% KP
36,663
23.8% share
18,820g
324 CS · 8.2/m
Ukyo#0606B
Aurora · ADC
5 / 2 / 13
41.9% KP
26,912
17.5% share
17,300g
299 CS · 7.5/m
Infinity1#BR2
Bard · Support
3 / 11 / 17
46.5% KP
17,867
11.6% share
12,304g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
