Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 88 days ago
13 / 3 / 4
K / D / A
48.6%
Kill participation
1,019.5
Damage / min
12,453g
539.1 gold / min
22
8 placed · 3 cleared
174
7.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMUNDO MUNDO MUND#MUND0
Dr. Mundo · Top
6 / 3 / 4
28.6% KP
24,550
29.2% share
12,426g
219 CS · 9.5/m
Robertin de Kayn#Kayn
Kayn · Jungle
8 / 1 / 9
48.6% KP
14,129
16.8% share
12,191g
198 CS · 8.6/m
Kina#00021
Locke · Mid
13 / 3 / 4
48.6% KP
23,550
28% share
12,453g
174 CS · 7.5/m
LagartoMutante#br1
Mel · ADC
7 / 1 / 2
25.7% KP
15,099
17.9% share
12,358g
243 CS · 10.5/m
viotti#br1
Thresh · Support
1 / 2 / 14
42.9% KP
6,854
8.1% share
7,378g
26 CS · 1.1/m
Red side
DefeatREFFECT#HGB
Yasuo · Top
3 / 8 / 0
30% KP
32,726
38.9% share
8,851g
209 CS · 9/m
hanqL1#BR1
Jarvan IV · Jungle
3 / 9 / 3
60% KP
9,980
11.9% share
9,198g
164 CS · 7.1/m
asamo#hylia
Hwei · Mid
0 / 6 / 1
10% KP
14,323
17% share
7,067g
171 CS · 7.4/m
BAAAAAAAAAAANKAI#banko
Vladimir · ADC
3 / 4 / 2
50% KP
19,994
23.8% share
8,344g
168 CS · 7.3/m
busco sanidade#BR1
Pyke · Support
1 / 8 / 4
50% KP
7,084
8.4% share
6,098g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
