Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 62 days ago
5 / 4 / 5
K / D / A
45.5%
Kill participation
1,114.5
Damage / min
13,276g
429.2 gold / min
34
11 placed · 4 cleared
284
9.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKina#00021
Vladimir · Top
5 / 4 / 5
45.5% KP
34,476
29.5% share
13,276g
284 CS · 9.2/m
Vinite#6240
Ivern · Jungle
4 / 6 / 12
72.7% KP
12,804
10.9% share
13,024g
188 CS · 6.1/m
N3R0#br1
Dr. Mundo · Mid
1 / 7 / 5
27.3% KP
18,416
15.7% share
10,506g
245 CS · 7.9/m
Meito#GHUL
Karthus · ADC
10 / 7 / 5
68.2% KP
43,788
37.4% share
15,747g
258 CS · 8.3/m
murilao2#0002
Leona · Support
2 / 4 / 7
40.9% KP
7,550
6.5% share
8,265g
35 CS · 1.1/m
Red side
VictoryTWTV RagZark#RAG
Singed · Top
1 / 4 / 12
46.4% KP
20,360
14.1% share
12,225g
265 CS · 8.6/m
Kevin D Bruyne#Drake
Jayce · Jungle
9 / 2 / 11
71.4% KP
36,932
25.6% share
18,020g
285 CS · 9.2/m
clickoeasy#astro
Locke · Mid
11 / 5 / 7
64.3% KP
36,572
25.3% share
14,489g
235 CS · 7.6/m
sandman#areia
Kai'Sa · ADC
6 / 6 / 13
67.9% KP
41,054
28.4% share
17,803g
299 CS · 9.7/m
kyosuke666#ccc
Alistar · Support
1 / 5 / 19
71.4% KP
9,574
6.6% share
8,884g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
