Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 61 days ago
10 / 5 / 8
K / D / A
50%
Kill participation
947.6
Damage / min
11,712g
479.3 gold / min
18
8 placed · 3 cleared
209
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS NEXT TOPKING#crown
Gnar · Top
1 / 8 / 3
28.6% KP
20,355
28.1% share
8,017g
155 CS · 6.3/m
The HalloweeN#Hard
Udyr · Jungle
4 / 9 / 2
42.9% KP
11,197
15.5% share
10,029g
187 CS · 7.7/m
criptomage#sigma
Akali · Mid
8 / 5 / 2
71.4% KP
19,827
27.4% share
12,464g
208 CS · 8.5/m
sant#0803
Kai'Sa · ADC
0 / 5 / 4
28.6% KP
13,613
18.8% share
9,538g
214 CS · 8.8/m
Manel#BR2
Pyke · Support
1 / 9 / 6
50% KP
7,479
10.3% share
6,323g
18 CS · 0.7/m
Red side
VictoryAYELGODLIKEMODE#PIT
Nasus · Top
7 / 1 / 8
41.7% KP
18,408
19.7% share
12,059g
182 CS · 7.4/m
FURIA Tatu#10y
Jarvan IV · Jungle
4 / 3 / 19
63.9% KP
15,967
17.1% share
11,864g
179 CS · 7.3/m
Kina#00021
Vladimir · Mid
10 / 5 / 8
50% KP
23,154
24.8% share
11,712g
209 CS · 8.6/m
Nanashi#1311
Ezreal · ADC
9 / 4 / 4
36.1% KP
22,085
23.7% share
13,684g
217 CS · 8.9/m
Benvi#LOL
Karma · Support
6 / 1 / 21
75% KP
13,745
14.7% share
9,650g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
