Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 60 days ago
6 / 8 / 5
K / D / A
28.2%
Kill participation
913.3
Damage / min
11,407g
397.5 gold / min
23
11 placed · 1 cleared
224
7.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzynts#0207
Vayne · Top
8 / 10 / 9
37% KP
19,723
14.9% share
13,001g
204 CS · 7.1/m
FURIA Tatu#10y
Lee Sin · Jungle
5 / 4 / 19
52.2% KP
21,869
16.6% share
13,807g
203 CS · 7.1/m
Tevez Jobin#0208
Ryze · Mid
10 / 6 / 10
43.5% KP
34,578
26.2% share
14,954g
268 CS · 9.3/m
Morttheus#BR1
Kai'Sa · ADC
17 / 4 / 8
54.3% KP
36,733
27.8% share
19,507g
250 CS · 8.7/m
cook cat#321
Camille · Support
6 / 15 / 17
50% KP
19,037
14.4% share
10,013g
12 CS · 0.4/m
Red side
DefeatMONTAGEM XONADA#Funk
Kalista · Top
7 / 13 / 13
51.3% KP
16,659
12.9% share
13,253g
224 CS · 7.8/m
You Can#okibo
Ambessa · Jungle
13 / 6 / 15
71.8% KP
34,757
27% share
14,803g
209 CS · 7.3/m
Kina#00021
Vladimir · Mid
6 / 8 / 5
28.2% KP
26,212
20.4% share
11,407g
224 CS · 7.8/m
AYELGODLIKEMODE#PIT
Xerath · ADC
5 / 10 / 11
41% KP
26,152
20.3% share
12,828g
208 CS · 7.2/m
GOOD GAME GG XD#0404
Pantheon · Support
8 / 9 / 18
66.7% KP
24,904
19.4% share
11,064g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
