Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 54 days ago
5 / 8 / 3
K / D / A
30.8%
Kill participation
1,072.9
Damage / min
13,778g
383.6 gold / min
21
7 placed · 1 cleared
298
8.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryErling Haaland#Makes
Darius · Top
7 / 8 / 8
39.5% KP
28,008
16.1% share
15,088g
307 CS · 8.5/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
10 / 1 / 20
78.9% KP
53,949
31.1% share
17,521g
247 CS · 6.9/m
modly#BR1
Yone · Mid
9 / 6 / 12
55.3% KP
39,546
22.8% share
15,985g
283 CS · 7.9/m
Nârutin#Tsona
Aurelion Sol · ADC
8 / 4 / 15
60.5% KP
43,561
25.1% share
18,388g
298 CS · 8.3/m
Glacial Lata#350ML
Alistar · Support
4 / 7 / 21
65.8% KP
8,599
5% share
11,222g
33 CS · 0.9/m
Red side
Defeatreconocen#jmz
Camille · Top
8 / 4 / 4
46.2% KP
29,804
21.9% share
18,128g
342 CS · 9.5/m
bellingham22#00001
Naafiri · Jungle
7 / 7 / 10
65.4% KP
30,624
22.5% share
15,700g
286 CS · 8/m
Kina#00021
Vladimir · Mid
5 / 8 / 3
30.8% KP
38,536
28.4% share
13,778g
298 CS · 8.3/m
A K W N A I T E#A K W
Olaf · ADC
5 / 8 / 5
38.5% KP
19,702
14.5% share
14,924g
281 CS · 7.8/m
meu chá#KY4
Sejuani · Support
1 / 11 / 11
46.2% KP
17,250
12.7% share
9,990g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
