Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 54 days ago
16 / 3 / 8
K / D / A
68.6%
Kill participation
1,382.3
Damage / min
18,978g
609.9 gold / min
23
9 placed · 3 cleared
270
8.7 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBli#Teemo
Teemo · Top
7 / 5 / 12
54.3% KP
30,439
22.2% share
14,060g
241 CS · 7.7/m
love scars#zxc
Kayn · Jungle
2 / 6 / 16
51.4% KP
17,363
12.7% share
10,698g
152 CS · 4.9/m
sakayanagi#1 1
Talon · Mid
10 / 6 / 8
51.4% KP
34,481
25.2% share
14,183g
232 CS · 7.5/m
Kina#00021
Vladimir · ADC
16 / 3 / 8
68.6% KP
43,014
31.4% share
18,978g
270 CS · 8.7/m
Afrika Bambaataa#NWA
Senna · Support
0 / 10 / 25
71.4% KP
11,527
8.4% share
10,164g
33 CS · 1.1/m
Red side
DefeatKRATOS#RAGNA
Kog'Maw · Top
7 / 5 / 2
30% KP
22,554
14.5% share
12,700g
267 CS · 8.6/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
2 / 5 / 6
26.7% KP
16,544
10.7% share
12,565g
281 CS · 9/m
MAGNATA DAS UVAS#1004
Tryndamere · Mid
7 / 8 / 5
40% KP
29,454
19% share
13,728g
224 CS · 7.2/m
Laura Palmer#1000
Zyra · ADC
11 / 8 / 9
66.7% KP
64,287
41.4% share
14,503g
213 CS · 6.8/m
Verachi#777
Amumu · Support
3 / 10 / 16
63.3% KP
22,449
14.5% share
9,722g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
