Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 53 days ago
9 / 10 / 9
K / D / A
56.3%
Kill participation
1,031.3
Damage / min
15,671g
551.1 gold / min
23
8 placed · 5 cleared
182
6.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA K W N A I T E#A K W
Jax · Top
5 / 6 / 8
38.2% KP
21,057
17.4% share
12,125g
182 CS · 6.4/m
LOUD Sinatra#myway
Naafiri · Jungle
13 / 4 / 8
61.8% KP
30,275
25% share
16,427g
248 CS · 8.7/m
TWTV RagZark#RAG
Singed · Mid
4 / 6 / 12
47.1% KP
19,562
16.2% share
11,421g
210 CS · 7.4/m
Morttheus#BR1
Aphelios · ADC
11 / 7 / 9
58.8% KP
39,876
33% share
19,021g
246 CS · 8.7/m
Hexie#0000
Thresh · Support
1 / 9 / 21
64.7% KP
10,090
8.3% share
9,345g
35 CS · 1.2/m
Red side
DefeatSuperCleber#Super
Kled · Top
10 / 7 / 6
50% KP
31,685
26.4% share
14,633g
211 CS · 7.4/m
czzzzzzzz#ego
Diana · Jungle
6 / 5 / 10
50% KP
19,045
15.9% share
13,149g
218 CS · 7.7/m
task#zoe
Zoe · Mid
6 / 6 / 14
62.5% KP
29,392
24.5% share
11,205g
208 CS · 7.3/m
Kina#00021
Draven · ADC
9 / 10 / 9
56.3% KP
29,323
24.4% share
15,671g
182 CS · 6.4/m
momomomomomomomo#omom
Blitzcrank · Support
1 / 6 / 19
62.5% KP
10,656
8.9% share
8,174g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
