Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 53 days ago
5 / 6 / 2
K / D / A
53.8%
Kill participation
954.3
Damage / min
11,929g
450.7 gold / min
12
8 placed · 1 cleared
234
8.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybeta32#ISA
Olaf · Top
8 / 3 / 4
33.3% KP
18,005
16.2% share
12,529g
196 CS · 7.4/m
arima kishoϋ#CCG
Lee Sin · Jungle
6 / 0 / 14
55.6% KP
26,295
23.7% share
12,656g
228 CS · 8.6/m
The Provocateur#ADÉLA
Akali · Mid
13 / 1 / 5
50% KP
31,548
28.4% share
14,115g
213 CS · 8/m
Fréu#any
Yasuo · ADC
7 / 6 / 10
47.2% KP
20,110
18.1% share
13,229g
222 CS · 8.4/m
BIEL LOBISOMEM#0000
Janna · Support
2 / 3 / 21
63.9% KP
14,982
13.5% share
9,247g
29 CS · 1.1/m
Red side
DefeatRobo#ROBS
Darius · Top
2 / 11 / 3
38.5% KP
14,495
18.9% share
9,289g
207 CS · 7.8/m
fofinha#edtwt
Kayn · Jungle
4 / 7 / 4
61.5% KP
14,024
18.3% share
9,884g
164 CS · 6.2/m
Kina#00021
Vladimir · Mid
5 / 6 / 2
53.8% KP
25,258
32.9% share
11,929g
234 CS · 8.8/m
synthwave#GUI초비
Syndra · ADC
1 / 4 / 4
38.5% KP
14,207
18.5% share
11,164g
230 CS · 8.7/m
chinp top1#diaak
Bard · Support
1 / 8 / 4
38.5% KP
8,727
11.4% share
6,507g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
