Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 52 days ago
4 / 7 / 9
K / D / A
31.7%
Kill participation
894.9
Damage / min
12,993g
430.7 gold / min
25
7 placed · 3 cleared
254
8.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
7 / 4 / 4
39.3% KP
28,133
21.9% share
13,276g
231 CS · 7.7/m
do it for her#cisne
Qiyana · Jungle
7 / 8 / 8
53.6% KP
25,982
20.2% share
13,510g
222 CS · 7.4/m
klyer#zzz
Locke · Mid
4 / 12 / 4
28.6% KP
15,639
12.2% share
10,509g
174 CS · 5.8/m
seixon o tal#Chovy
Viktor · ADC
0 / 4 / 14
50% KP
34,816
27.1% share
12,123g
251 CS · 8.3/m
in the pool#oxla
Camille · Support
10 / 13 / 9
67.9% KP
24,084
18.7% share
11,556g
17 CS · 0.6/m
Red side
Victorynicklink#12345
Jax · Top
5 / 4 / 5
24.4% KP
19,078
16.5% share
12,076g
228 CS · 7.6/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
12 / 2 / 8
48.8% KP
19,898
17.2% share
14,672g
216 CS · 7.2/m
Tutsz#1612
LeBlanc · Mid
15 / 8 / 8
56.1% KP
37,239
32.2% share
16,213g
260 CS · 8.6/m
Kina#00021
Vladimir · ADC
4 / 7 / 9
31.7% KP
26,995
23.3% share
12,993g
254 CS · 8.4/m
willow#noir
Sona · Support
5 / 7 / 21
63.4% KP
12,566
10.9% share
11,074g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
