Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 36 days ago
9 / 2 / 4
K / D / A
46.4%
Kill participation
861.8
Damage / min
14,630g
484.4 gold / min
37
12 placed · 9 cleared
296
9.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbolas murchas#ego
Quinn · Top
3 / 3 / 7
47.6% KP
18,585
15.8% share
11,002g
191 CS · 6.3/m
hunters dream#chill
Karthus · Jungle
4 / 7 / 6
47.6% KP
35,994
30.5% share
12,937g
222 CS · 7.4/m
Valey#Lux
Hwei · Mid
3 / 1 / 6
42.9% KP
19,529
16.6% share
11,155g
277 CS · 9.2/m
Duduhh#愛憎の影
Kalista · ADC
10 / 9 / 7
81% KP
28,867
24.5% share
16,037g
268 CS · 8.9/m
momomomomomomomo#omom
Blitzcrank · Support
1 / 8 / 15
76.2% KP
14,883
12.6% share
7,787g
17 CS · 0.6/m
Red side
VictoryVKS NEXT TOPKING#crown
Yorick · Top
4 / 3 / 6
35.7% KP
17,408
17.2% share
13,327g
241 CS · 8/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
6 / 1 / 10
57.1% KP
22,185
21.9% share
12,698g
222 CS · 7.4/m
Kina#00021
Vladimir · Mid
9 / 2 / 4
46.4% KP
26,027
25.7% share
14,630g
296 CS · 9.8/m
hatenight#0000
Tristana · ADC
9 / 8 / 6
53.6% KP
28,240
27.9% share
16,448g
255 CS · 8.4/m
NCLS#CABJ
Soraka · Support
0 / 7 / 17
60.7% KP
7,240
7.2% share
8,870g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
