Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 31 days ago
14 / 4 / 7
K / D / A
50%
Kill participation
1,346.9
Damage / min
17,044g
494.3 gold / min
33
14 placed · 7 cleared
274
7.9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS NEXT TOPKING#crown
Olaf · Top
8 / 11 / 16
57.1% KP
28,092
18.8% share
15,900g
225 CS · 6.5/m
bronha games#chupt
Darius · Jungle
7 / 8 / 10
40.5% KP
19,586
13.1% share
15,049g
213 CS · 6.2/m
Kina#00021
Vladimir · Mid
14 / 4 / 7
50% KP
46,447
31.2% share
17,044g
274 CS · 7.9/m
klyer#zzz
Jhin · ADC
5 / 9 / 8
31% KP
18,599
12.5% share
13,359g
179 CS · 5.2/m
Portuga#EU7
Karthus · Support
8 / 16 / 17
59.5% KP
36,339
24.4% share
13,291g
66 CS · 1.9/m
Red side
DefeatPink Matter#1009
Varus · Top
17 / 13 / 9
54.2% KP
47,776
25.9% share
15,922g
205 CS · 5.9/m
arima kishoϋ#CCG
Aatrox · Jungle
7 / 5 / 10
35.4% KP
31,576
17.1% share
14,992g
264 CS · 7.7/m
Wookiye#lux
Lux · Mid
5 / 7 / 9
29.2% KP
33,691
18.3% share
14,150g
277 CS · 8/m
iMaaasTeR#br1
Xerath · ADC
12 / 6 / 10
45.8% KP
40,682
22.1% share
17,262g
236 CS · 6.8/m
uzent#fifi
Camille · Support
7 / 11 / 26
68.8% KP
30,544
16.6% share
12,391g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
