Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 13 days ago
11 / 7 / 7
K / D / A
50%
Kill participation
1,367.8
Damage / min
16,641g
459.3 gold / min
37
16 placed · 3 cleared
294
8.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRobo#ROBS
Gragas · Top
13 / 4 / 20
73.3% KP
50,180
25.5% share
17,736g
220 CS · 6.1/m
Dizin#Dizin
Lee Sin · Jungle
13 / 5 / 10
51.1% KP
26,108
13.3% share
17,442g
275 CS · 7.6/m
Grevthar#BRA1
Cassiopeia · Mid
8 / 2 / 15
51.1% KP
61,620
31.4% share
14,417g
259 CS · 7.1/m
Nero The Fik#zay
Yasuo · ADC
10 / 12 / 14
53.3% KP
44,712
22.8% share
18,492g
271 CS · 7.5/m
KatarinaMorena#br1
Rell · Support
1 / 13 / 21
48.9% KP
13,907
7.1% share
9,517g
18 CS · 0.5/m
Red side
Defeattoo sharp 4u#r10
Olaf · Top
5 / 15 / 4
25% KP
33,141
18.7% share
14,975g
271 CS · 7.5/m
noobao9000#NOOB
Wukong · Jungle
12 / 3 / 9
58.3% KP
38,930
21.9% share
16,933g
271 CS · 7.5/m
Kina#00021
Vladimir · Mid
11 / 7 / 7
50% KP
49,559
27.9% share
16,641g
294 CS · 8.1/m
Ademola Lookman#AAA
Yunara · ADC
5 / 9 / 16
58.3% KP
36,089
20.3% share
18,377g
332 CS · 9.2/m
Jjon#BR1
Poppy · Support
3 / 11 / 19
61.1% KP
19,889
11.2% share
10,194g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
