Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 11 days ago
5 / 13 / 9
K / D / A
51.9%
Kill participation
1,123.4
Damage / min
14,062g
419.8 gold / min
28
12 placed · 1 cleared
235
7 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynaul#001
Riven · Top
8 / 11 / 5
30.2% KP
21,884
13.9% share
13,990g
261 CS · 7.8/m
wstuibwstuibwstu#jfhms
Cho'Gath · Jungle
13 / 4 / 8
48.8% KP
42,324
26.9% share
16,327g
240 CS · 7.2/m
Zayco#Zayco
Yone · Mid
14 / 5 / 8
51.2% KP
50,863
32.3% share
17,881g
292 CS · 8.7/m
pink killer#2745
Jhin · ADC
6 / 4 / 12
41.9% KP
24,591
15.6% share
14,713g
237 CS · 7.1/m
NKZ Reach#SONA
Sona · Support
2 / 3 / 26
65.1% KP
17,680
11.2% share
11,546g
36 CS · 1.1/m
Red side
DefeatHoben#lolo
Renekton · Top
4 / 8 / 12
59.3% KP
34,342
20.9% share
14,027g
230 CS · 6.9/m
haxixe abuser#anna
Kha'Zix · Jungle
11 / 12 / 2
48.1% KP
31,974
19.5% share
17,228g
218 CS · 6.5/m
Kina#00021
Vladimir · Mid
5 / 13 / 9
51.9% KP
37,634
22.9% share
14,062g
235 CS · 7/m
ariziinho#Hwei
Hwei · ADC
7 / 1 / 9
59.3% KP
53,925
32.8% share
16,426g
296 CS · 8.8/m
happy#zz123
Alistar · Support
0 / 9 / 10
37% KP
6,296
3.8% share
8,094g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
