Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 11 days ago
8 / 5 / 11
K / D / A
38%
Kill participation
1,104.7
Damage / min
13,359g
478.5 gold / min
19
11 placed · 1 cleared
238
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquero injustica#feIca
Gnar · Top
3 / 9 / 12
40.5% KP
24,378
17.8% share
9,980g
190 CS · 6.8/m
arima kishoϋ#CCG
Vi · Jungle
9 / 9 / 12
56.8% KP
20,036
14.6% share
12,975g
171 CS · 6.1/m
cristal#relly
Aurora · Mid
12 / 8 / 10
59.5% KP
43,631
31.9% share
15,048g
209 CS · 7.5/m
i came back#22222
Kai'Sa · ADC
7 / 12 / 9
43.2% KP
34,130
24.9% share
14,004g
217 CS · 7.8/m
Robo#ROBS
Pyke · Support
6 / 12 / 16
59.5% KP
14,809
10.8% share
10,026g
22 CS · 0.8/m
Red side
Victorymyheart218975843#yyy
Irelia · Top
11 / 10 / 10
42% KP
36,363
27.9% share
16,728g
220 CS · 7.9/m
Gragolandia#LEITE
Diana · Jungle
16 / 8 / 8
48% KP
26,775
20.5% share
15,573g
207 CS · 7.4/m
Kina#00021
Vladimir · Mid
8 / 5 / 11
38% KP
30,839
23.6% share
13,359g
238 CS · 8.5/m
NARO#AD333
Varus · ADC
13 / 7 / 7
40% KP
26,242
20.1% share
15,791g
172 CS · 6.2/m
happy#zz123
Alistar · Support
2 / 7 / 29
62% KP
10,199
7.8% share
9,922g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
