Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 11 days ago
21 / 3 / 3
K / D / A
54.5%
Kill participation
1,338.8
Damage / min
14,493g
624.2 gold / min
14
5 placed · 1 cleared
169
7.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKina#00021
Olaf · Top
21 / 3 / 3
54.5% KP
31,083
29.4% share
14,493g
169 CS · 7.3/m
ichigo ichie#0208
Rek'Sai · Jungle
5 / 2 / 13
40.9% KP
17,283
16.4% share
10,577g
165 CS · 7.1/m
kolld#cadu
Locke · Mid
8 / 3 / 7
34.1% KP
22,774
21.6% share
11,278g
177 CS · 7.6/m
Lora#1704
Katarina · ADC
9 / 3 / 8
38.6% KP
22,742
21.5% share
12,123g
176 CS · 7.6/m
big support diff#999
Tahm Kench · Support
1 / 4 / 22
52.3% KP
11,738
11.1% share
8,458g
36 CS · 1.6/m
Red side
DefeatMandioquinhaa#BR1
Karthus · Top
6 / 11 / 0
42.9% KP
35,900
32.8% share
11,419g
216 CS · 9.3/m
noobao9000#NOOB
Skarner · Jungle
1 / 6 / 7
57.1% KP
18,552
16.9% share
8,161g
128 CS · 5.5/m
Hayilat#BIEL
Aurora · Mid
4 / 7 / 1
35.7% KP
23,695
21.6% share
8,717g
160 CS · 6.9/m
too sharp 4u#r10
Aphelios · ADC
3 / 10 / 3
42.9% KP
25,174
23% share
9,653g
187 CS · 8.1/m
wasurenai#444
Soraka · Support
0 / 10 / 8
57.1% KP
6,228
5.7% share
6,044g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
